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Maskelyne And the Lost  Psycho Automaton 

Maskelyne And The Lost Psycho is a story about Magician called John Maskelyne who has lost his precious possession the Psycho Automaton, in this game the player must explore an unknown area to recover it. The player will take control of the Magician through a first-person perspective, using a VR headset. The core of the game will be exploration and they will use a set of abilities to enhance exploration and interact with the world. These abilities will include a Vision ability allowing the player to see things and uncover secrets that are hidden in plain sight. Players will also have access to a Card Throwing ability; this will allow the player to be more active and to interact with the world. Visuals aids will guide the player and help to tell the game’s story. Through the art style and Vision ability, we will be able to present an aesthetically pleasing game that should

be fun to explore over the short fifteen-minute gameplay scenario.

Lead Design - Daniel McKenzne

Design - Lloyd Regan

Lead Artist - Layton Driscoll

Artist- Antonio  Jones

Artist - Lydia Fox  

Games Design Document (GDD) 

Development Process (DevSide)

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Maskelyne_And_the_Lost_Psycho_Automaton_Trailer#1

Daniel McKenzie
Maskelyne_And_the_Lost_Psycho_Automaton_Trailer#1
Maskelyne_And_the_Lost_Psycho_Automaton_Trailer#1

Maskelyne_And_the_Lost_Psycho_Automaton_Trailer#1

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