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Black Eye Galaxy Mission

Introduction

In this project I set out to create a First person shooter Campaign level design set in a galaxy planet far way. This project includes level design and scripting.

 

I used sci-fi video games and tv shows to created a blizzard planet that was interesting to explore and that worked well with the gameplay.

 

Project details

What I did:

  • Took the project to pre-Production to near finish project

  • Created a Whitebox form an idea within 3 days

  • First person weapons and UI

  • Enemy spawning and other events

  • Whitebox meshes created with supergrid and Ue4 landmark tool

  • Puzzle Design

What i have help with:

  • The environment was created by Adrian Jones

 

Pre-Production

2day map (1).jpg
Mission Statement

The Chief Secretary has heard words that the famous whitebeard pirates have been quietly working on a way to transport a biological weapon through a portal into the black market, however it is not completed yet. The Chief Secretary has given your squad a task to seek their hideout on an unnamed planet inside of the Black Eye Galaxy. Infiltrate the enemy compound and search for any intel regarding the whereabouts of the crew and their biological weapon. Once acquired, download the intel to your device and report back to base.

2D Map Design
TestBEG_2Dmap.png
Gameplay

Walkthrough & Pacing 

  1. Finding the hideout

    1. Players start the level outside their ship near the Mountains in Black Eye Galaxy and make their way to the enemy's base.

  2. Clearing the Enemies 

    1. After climbing over the ridge of a hill, the enemy base entrance will come into view of the player. The entrance will be surrounded by enemies with various places of cover, offering the player different ways to approach combat. 

    2. Players will be able to decide how to approach each enemy encounter whether it be going in loud or stealthily. In order to proceed and gain entrance to the base, all enemies must be cleared.

  3. Start hacking the Door

    1. The player is then prompted with a minigame puzzle to emulate hacking into and gaining entrance through the main gate. 

  4. Getting to the main control room

    1. When the player gets into the enemy's base they will either  sneak around the enemies base without killing anyone or clear the enemies stealthily to get into the control room 

  5. Find the Biological weapon and Portal Information.

    1. The player is looking for clues inside the control room for information about the location of the weapon.

  6. Alert alarm going off 

    1. When the player has downloaded the information to their device about the portal and biological weapon location it will set off the alarm warning nearby enemies.

  7. Survive

    1. The player will need to fight the enemy pirates while trying to find a way out of their ship. 

  8. Steal Enemy Ship

    1. When the player steals the enemy’s ship it will then go to Cutscenes level finish. 

Intensity.png
Level Flowchat.jpg
Black Eye Galaxy initial concept and final design
Hidden Base In The Mountain Design Process  

  • Two flank routes to have multiple ways to encounter enemy base, in playtesting right flank route was removed due to taking too long to engage with the enemies.

  • Ship crashing will give more information about the narrative towards the player and a sense of danger.

Security Room Design Process 
  • Safe room to restock on ammo and plan next combat though security room camera system to see whole base.

  • 5 out of 11 security cameras system was removed due to performances issue's

  • Whiteboard and file cabinet removed as didn't fit the art direction we ended up taking.

Observatory Room Design Process 
  • Building on the left and the upper platform at the back was removed exclusively for the artists direction to create a research building that the player is able to climb up or down to use the enemy turret.

  • The vent location was move to become more hidden and player gets rewarded the with the turret.

  • During playtesting the level the data room was hard to see due to ball in the middle, moved the ball in the middle location to the right and added wires towards the data room making it more clear what direction is the data room. 

Computer Room Design Process

Defending the AI Companion

The Player will stand off against the enemies while their AI companion is downloading the virus biological weapon

Ship Yard Design Process

Subject to changes

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