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A Level Designer for Zenith, an action RPG that blends intense combat, deep exploration, and an immersive atmosphere. Explore ruined cathedrals and gothic landscapes filled with secrets, facing relentless enemies that will challenge your skill and strategy.
Responsibilities:
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Designed and implemented dynamic combat encounters and a challenging boss battle to enhance player engagement.
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Designed and implemented puzzles integrated with environmental storytelling.
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Utilized team feedback and iterative design processes to refine the levels.
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Collaborated closely with other designers and disciplines to ensure alignment with the overall game vision and mechanics.
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