#BlockTober - Temple In the Mountains
October 31th, 2018

In the last week of October #blocktober month, I decided to spend a week and a half designing a Temple in the mountain, where it focuses on navigating the player to reach their goal. The level was inspired by uncharted, Tomb Raider series and was also following a GDC Talk with David Shaver a Game Designer at Naughty Dog "blockmesh and lighting tips to guide player and set the mood".
This level is available to download with the following link below;
https://drive.google.com/file/d/1jBJLcWcNiXmL4jHKUtkRVeai8TvGIPn_/view?usp=sharing
With that in mind, I started to create the level using the Unreal Engine 4 with futures of DynamicLedgeClimbSystem, Super Grid and Ultra Dynamic Sky.
Overall Temple in the mountains Level
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Third person Character
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Action Adventure genre game
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Focus on navigating the player to their goal.
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Rock Climbing system
Story Beats
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The Players Start outside the gate from the Temple.
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When the player enters the temple gate the stairs to pass the mountain was broken.
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When the player climbs the mountain to get across.
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When the player reached halfway up the mountain they are able to see the main temple.
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When the player is near the main temple they will see another temple gate,
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When the player is outside the main gate the player will need to turn a switch to get inside the main temple.
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When the player enters the main temple is where the level ends.
Gameplay Video
This is a first version of the level design that is subject to changes to improve upon it with the feedback I have received, where players have said it doesn't encourage the player to explore but only has on a straight route to A to B, I should mix it up where their different route by still leading to the same destination.
Temple in the mountain level



