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January 16, 2018

Mochi Mode Game Jam - Celestial Shield 

A two days Game Jam was organized by Transfuzer 17 winner team Mochi Mode. The jam took place at the University of South Wales and ran from Tuesday 9 am to Wednesday at 6 pm. The theme was "Protector". With a team of 2 artists and 2 in-engine developers, we decided to go for a mobile game using Unreal Engine 4.

   

Concept

 

The player has to protect Earth from incoming asteroids by using both an energy shield and a laser gun located on opposite side of the planet. The player can rotate both the shield and gun at the same time by swiping left or right. The more asteroids are blocked off the better if the planet gets hit, it's loose. however, if the planet gets hits, it's a loose 

 

Final product

 

We encountered several issues on the way including finding a good control scheme. We tried several input methods including swipes (not enough controls), hold and drag (too much control and of dragging off the screen) and a virtual joystick (causes some off-putting movements when the player does a 180°). possibility

 

 

In terms of feedback, we implemented both vibrations and sound effects for asteroids being destroyed and hitting the planet. Both feedback can be disabled via the settings. Adding physics and particle effects to exploding asteroids also added a lot of juice to it.

 

After two days of jam, the game was presented both on PC and on Phone which got us to the first place. A polished version is available on the play store. We couldn't make the gun a useful mechanic it was removed in the play store version (see video below).

 

The Team

 

Robert James - 2D Artist

Adam Young - 2D Artist

Daniel McKenzie - Programmer

Samuel Metters - Programmer

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 Screenshots and video
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