Level Design Lobby weekend Jam
July 20, 2018
I took part in the Level design weekend where I had to create a blockout level within 48h following a brief "NightClub"
Scenario
The player has learned about a drug racket being run out of a Yakuza-owned nightclub. They must make their way through the club to the restricted area where the drugs are being stored. Once there, the gang is immediately aware of the player’s presence and all hell breaks loose. The player must defeat the gang’s goons and escape with the drugs.
Mechanics
The level should be similar to a First Person, Stealth game in terms of its traversal and conversation options. There are no additional mechanical constraints, however, if you wish to add your own, you may. If you do, please ensure they do not detract too much from the core game type, and their operation, usage, and justification are included with your documentation.
The level is available to download with the following link below;
https://drive.google.com/open?id=178OgA1t30b8m5mOdOGY2HLGLvqsgr4Sd
