People Can Fly Job Test: The Bank Heist mission
May 15, 2019
In February, I was given a job test by a company called People Can Fly they set a test to create a bank heist mission level design within one week, while I was on CGMA course and doing a part-time job. I created this level for the test which is a third person Shooter.
October #BlockTober Month - Temple in the Mountain level
October 22, 2018
In the last week of October #blocktober month, I decided to spend a week and a half designing a Temple in the mountain, where it focuses on navigating the player to their goal.
October #BlockTober Month - Restaurant level
October 1, 2018
For the October #blocktober month I decided to spend two weeks designing a short to medium range combat inside a restaurant, where the player objective is to clear the area and save the survivors.
Level Design Lobby Weekend Jam - MckenzieNight Club
July 20, 2018
From Friday 20th to Sunday 23th, I took part in the Level design weekend where I had to create a blockout level within 48h following a brief "NightClub"
Unreal Winter 2018 Game Jam - Pengulnvasion
February 11, 2018

4 other game developers and I, took part in the Winter 18 #UE4Jam between the 8th to 11th February. The announced theme was: On thin ice.
Global Game Jam - Tear Jerkers
January 29, 2018

From Friday 26th to Sunday 28th,5 others game developers and I took part in the Global Game Jam 18. The theme was "Transmission".
Level design and semiotics: Player Guidance Through Signposting
January 26, 2018
Level Design and semiotics: player guidance through signposting. Discussed different types of method a designer can uses to create good level design.
Mochi Mode Game Jam - Celestial Shield
January 16, 2018

A two days Game Jam was organised by Transfuzer 17 winner team Mochi Mode. The jam took place at the University of South Wales and ran from Monday to Wednesday. The theme was "Protector". With a team of 2 artists and 2 in-engine developers, we decided to go for a mobile game using Unreal Engine 4.
